config.yml
Options
Every option tries to be as self explanatory as possible, and also I Include a commentary for almost every one of them, in this section I'll only cover the rewards.
Rewards
The plugins comes with 3 default rewards. Each one has a type and actions to perform.
rewards:
money_on_win:
type: WIN
actions:
- "command: eco give %player% 3500"
- "message: %prefix% &7You won &a$3500 &7by winning the game!"
money_on_win_vip:
type: WIN
permission: uno.vip
actions:
- "command: eco give %player% 3500"
- "message: %prefix% &7You won an additional &a$3500 &7by supporting us!"
punishment_on_lose:
type: LOSE
actions:
- "command: eco take %player% 1000"
- "message: %prefix% &7You lost &c$1500 &7by losing the game."
There are 3 possible types:
WIN rewards -> Granted to the winner
LOSE rewards -> Granted to all the players, except the winner.
PLAY rewards -> Granted to all the players.
Each reward will be given, but you can also set a permission
to any custom permission you want.
Base file
time_played_formatted: "%minutes%m %seconds%s"
# if players get past this distance, they will leave the table automatically
max_distance_to_table: 10
# Default is 0 -0.95 0
# If no armor stand is visible, higher the y value.
card_armor_stand_offset:
x: 0
y: -0.95
z: 0
# Players outside the table will se this
table_hologram:
- '%table%'
- '&7%players%&8/&7%maxPlayers% Players'
- '&a%status% %right_click_to_join%'
table_hologram_disabled:
- '%table%'
- '%status%'
# Players playing will se this
table_hologram_waiting:
- '%status%'
- '&7Starting in %time%'
table_hologram_game:
- '&7Turn of &#ffc540%player%'
- '&7Next: &7%next%'
table_holograms_offset:
x: 0
y: 2.5
z: 0
# Required game time to count as a win if every player leaves the table (and only one player is left)
# Set to 0 to always count as a win (not recommended)
# Set to -1 to never count as a win (not recommended either)
required_time_to_win_by_leave: 60
status_free: "&aFree"
status_in_game: "&cIn-Game"
status_starting: "&#fd8e31&lStarting..."
status_finishing: "&6Finishing..."
status_disabled: "&cDisabled"
status_waiting: "&eWaiting..."
right_click_to_join: "&8- &7Right click to join" # This will be added to the table default hologram if players can join
select_color_menu_title: "&#D40808S&#CD290Ae&#C6490Bl&#BE6A0De&#B78A0Ec𗪢Ft 5A512cEA43CoAA466lA38Fo�A2B9r"
# The hologram shown when a card is played.
# You can also disable this feature
table_card_hologram_enabled: true
table_card_hologram_offset:
x: 0
y: 1.5
z: 0
table_card_hologram_disappear: 3 # Set to 0 to make it permanent.
table_start_cooldown: 10
# These are the items shown in color select menu. They are also used in color change messages.
red_color_menu: "&cRED"
blue_color_menu: "&bBLUE"
yellow_color_menu: "&#ffe600YELLOW"
green_color_menu: "&aGREEN"
# Sounds: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
card_played_sound: BLOCK_NOTE_BLOCK_BASS
card_not_played_sound: BLOCK_NOTE_BLOCK_DIDGERIDOO
got_skipped_sound: BLOCK_NOTE_BLOCK_SNARE
plus_played_sound: BLOCK_NOTE_BLOCK_HARP
reverse_sound: BLOCK_NOTE_BLOCK_BIT
play_wild_card: BLOCK_NOTE_BLOCK_BIT
card_draw_sound: BLOCK_NOTE_BLOCK_BASS
not_your_turn_sound: BLOCK_NOTE_BLOCK_DIDGERIDOO
your_turn_sound: BLOCK_NOTE_BLOCK_CHIME
table_finish_sound: ENTITY_PLAYER_LEVELUP
uno_sound: BLOCK_ANVIL_PLACE
rewards:
money_on_win:
type: WIN
actions:
- "command: eco give %player% 3500"
- "message: %prefix% &7You won &a$3500 &7by winning the game!"
money_on_win_vip:
type: WIN
permission: uno.vip
actions:
- "command: eco give %player% 3500"
- "message: %prefix% &7You won an additional &a$3500 &7by supporting us!"
punishment_on_lose:
type: LOSE
actions:
- "command: eco take %player% 1000"
- "message: %prefix% &7You lost &c$1500 &7by losing the game."
# The banner displayed in console
enable_startup_banner: true
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